Game Rules
Each team must consist of exactly 15 players
Maximum of 3 players from any single team
Team must include:
- 2 Goalkeepers
- 5 Defenders
- 5 Midfielders
- 3 Forwards
Each manager receives 2 free transfer per gameweek
Additional transfers cost 4 points each
Unused free transfers can be carried over to the next gameweek
Maximum of 1 free transfers can be carried over
Users can only have a maximum of 6 free transfers unless Wildcard or Free hit chips are used
Playing time:
- Played 60 minutes or less: 1 point
- Playing over 60 minutes: 1 point
Goals:
- Goalkeeper: 8 points
- Defender: 7 points
- Midfielder: 6 points
- Forward: 5 points
Goal Type Bonuses:
- Outside Box: +1 point
- From Own Half: +2 points
- Scoring more than 3 goals in a match: +3 points
Clean Sheets:
- Goalkeepers & Defenders: 5 points (if the player has played over 60 minutes)
- Midfielder: 1 point (if the player has played over 60 minutes)
Man of the Match: 3 points
Assists: 3 points
Assists are awarded for: final pass leading to a goal, shots that are rebounded in, and players fouled when the resulting penalty or freekick is scored
Own Goals: -2 points
Goals Conceded for defenders and goalkeepers: -1 point for every 2 Goals Conceded that the player is on the pitch (Players sent off will still be penalized for goals conceded)
Cards:
- Yellow: -1 point
- Red: -3 points
Penalties:
- Saved: 5 points
- Missed: -2 points
Captain Points:
- Captain: Points × 2
- Vice-captain: Points × 2 (only when Double Captain chip is used)
Chips:
- Bench Boost: Points from all bench players count
- Super Sub: Highest scoring bench player replaces lowest scoring starter.(Can only be activated in the points page and the deadline for using the chip in \ each gameweek is 2 hours after the final game of the gameweek has concluded)
- Double Captain: Both captain and vice-captain get double points
- Free Hit: Unlimited transfers made to the team for one Gameweek, with no budget restrictions
- Wildcard: Unlimited transfers to make permanent transfers to the team
All chips can be used twice per season: once in each half of the season (GW 1-17 and GW 18-34).
Unused chips from the first half will expire after the GW 17 deadline.
If a player in your starting XI isn't in the matchday squad, they will be automatically replaced by a substitute.
Players who were substitutes but didnit come on will also ve replaced
Substitutions are made in the following order:
- Goalkeeper can only be replaced by another goalkeeper
- If any of your outfield players don't play in the Gameweek, they will be substituted by the in the order of your bench players who played in the gameweek.
- Formation must remain valid (minimum 1 goalkeeper, 3 defenders, and 1 forward)
Auto-subs are processed as the gameweek continues
Classic Leagues:
- Ranked by total points
- In case of a tie, users with fewer transfers made is ranked higher(not including transfers made while using wildcard and free hit chips)
- If still tied, earlier team creation is ranked higher
Head-to-Head Leagues:
- Every team plays a match against another team in the league each Gameweek.
- The match result is based on the Gameweek score of each team minus any transfer points spent.
- 3 points are awarded for a win and 1 point for a draw.
- Head-to-head fixtures are generated at the start of the league's first Gameweek. Once generated, the league is locked.
- If a league has an odd number of teams, an "Average Team" will join to ensure everyone has a fixture. The Average Team always scores the gameweek average.
- In case of a tie in H2H points, the team with more game points is positioned higher.
- If a manager deletes their account, the opponent will receive a walkover.
Gameweek Leagues:
- Separate rankings for each gameweek
- Only includes managers who created a team in that gameweek
- Same tiebreaker rules as Overall League
Team Leagues:
- Rankings for supporters of each team
- Only includes managers who selected a specific team as their favorite
- Same tiebreaker rules as Overall League
Private Leagues:
- Create your own league with a unique join code
- Invite friends to join using the code
- Track progress against specific groups of managers
Team changes must be made before the gameweek deadline
Deadline for each gameweek is kickoff time of the first match of the gameweek
No changes can be made after the deadline
Each manager starts with a budget of Ksh 100.0 million
Budget cannot be exceeded when making transfers unless when using the Free Hit chip